3D cohen-sutherland clliping algorithm

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I would like to know what is the right way to convert the known 2d algorithm into a 3d algorithm. Thanks!

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Look up "cohen-sutherland 3d clipping".

You will get a number of hits.

This is one:

//www.cs.drexel.edu/~david/Classes/CS430/Lectures/L-14_Color.6.pdf