i am not sure if i selected correct category for my question.
Lets say i have a 2d grid. Every cell in the grid has an id which is calculated using formula:
currentRow * totalColumns + currentColumn + 1. So if you have a grid with 5 rows and 4 columns and cell with x,y coordinates: 3, 0 its id is 13.
Now in reverse if i want to find x,y coordinates based only on cell Id and total row and columns i will do this:
row = (id - 1) / totalColumns
column = (id - 1) % totalColumns
What i want is to add a third dimension (which will make the grid a cube), lets name it slices. So i now calculate the cellid using the formula:
currentRow * totalColumns + currentColumn + currentSlice + 1
But i cant find out how to do the reverse operation, how to find the x,y,z coordinates based on cellid and total rows columns and slices.
The problem with your new formula is that it is maping different cells to the same id. You need something a bit more complex than that.
You can try
You can show this function now maps every cell to a unique id.
To get your coordinates back you do something similar:
This can be generalized to a $n $-dimensional table.