This is an attempt to generate numbers in the sequence A000109, where efficiency is not necessary
(Yes, this is yet another help question for the OEIS sequences :P)
One of the methods of calculating the sequence as stated in the description is:
simple planar graphs with 3n-6 edges
Generating simple graphs with a set number of edges is easy (though not necessarily efficient using my algorithm). To solve this challenge, I have a question:
What is the easiest / most efficient (I favor easy implementation over efficiency for this purpose) way to determine if adding an edge to a planar graph will cause it to become non-planar?
I have searched over Math.SE and through the papers in the OEIS links but did not find the exact linear-time algorithm for planarity checking.
Any help would be appreciated. Thanks!
The approach you're taking is much more complicated than the easiest approach to generating the graphs counted by A000109. So if you don't mind, I'll give you an easy-to-implement way to generate those graphs, rather than an easy-to-implement way to check for planarity (which I'm not sure exists, even in the case where we're just adding one edge to a planar graph).
In the paper Fast generation of planar graphs (G. Brinkmann and Brendan McKay), Figure 4 and the example at the bottom of page 4 together give an easy-to-implement way to eventually generate all planar triangulations on at least $4$ vertices. Here's a summary of how it works.
We define the following three operations that turn an $n$-vertex planar triangulation into an $(n+1)$-vertex one:
The claim in the paper is that, if you start from all the $n$-vertex planar triangulations and just apply these operations to all of them in all possible ways, you get all the $(n+1)$-vertex planar triangulations. This is probably easier to implement than any test for planarity.
(You might want to look into doubly connected edge lists (DCELs) or some similar data structure for storing the planar graphs you're working with.)
You will get a lot of redundancy in your list of $(n+1)$-vertex planar triangulations. So you'll have to somehow check when two planar triangulations are isomorphic, and delete the redundant ones. But this is also easy to do if you don't mind inefficiency: for one thing, we could just check all possible bijections between the vertex sets. (A lot of the complexity in Brinkmann and McKay's actual algorithms is about dealing with this redundancy more efficiently.)