I'm learning Bézier Curves, and I'm stuck at the reason why they use 3 (or 1/3) constant when moving from Hermite curves?
Like in this, this, and this source.
e.g. why t0 = 3(q1 - q0) ?
or why v1 = v0 + 1/3 d0 in the first link:
x0 → v0
→ v1 = v0 + ⅓d0
→ v2 = v3 – ⅓d1
x1 → v3

A cubic Bezier curve is represented as
$$B(t)=(1-t)^3Q_0+3(1-t)^2tQ_1+3(1-t)t^2Q_2+t^3Q_3$$
and its first derivative is
$$B'(t)=3(1-t)^2(Q_1-Q_0)+6t(1-t)(Q_2-Q_1)+3t^2(Q_3-Q_2)$$
For cubic Hermite curve, $P_0,T_0, P_1$ and $T_1$ are the position and first derivative vectors at curve's start ($t=0$) and end ($t=1$). So, we can evaluate the cubic Bezier curve's position vector and first derivative at $t=0$ and $t=1$ to obtain
$P_0=B(0)=Q_0$
$T_0=B'(0)=3(Q_1-Q_0)$
$P_1=B(1)=Q_3$
$T_1=B'(1)=3(Q_3-Q_2)$.