Didn't know how else to word the title, I apologize. Basically, if I were to buy a pack of cards for 500(theoretical units), and it contains 3 cards, that's 167 per card. However, is there a way to find the average value of a certain type of card (Epic, Rare, Common) based on the chance that they will drop? Drop rates being: Epic: 2%, Rare: 18%, Common: 80%.
2026-03-29 14:03:11.1774792991
Calculate price of item using chance to receive item and original price
342 Views Asked by Bumbble Comm https://math.techqa.club/user/bumbble-comm/detail At
1
There are 1 best solutions below
Related Questions in PERCENTAGES
- if $2000 is 40% what is the remaining 60%
- Why does a calculator say that 3% + 3% = .0309?
- How do you calculate number percent between 2 arbitrary numbers
- Need to create a score using multiple variables (percentages) to show efficiency
- How to get part of total based on 2 percentages
- Formula to calculate profit over time
- Calculating Percentage Efficiency
- Percentage stored as a fraction of 1: What is this called?
- Comparing different fractions for ranking?
- Get figure from percentage
Trending Questions
- Induction on the number of equations
- How to convince a math teacher of this simple and obvious fact?
- Find $E[XY|Y+Z=1 ]$
- Refuting the Anti-Cantor Cranks
- What are imaginary numbers?
- Determine the adjoint of $\tilde Q(x)$ for $\tilde Q(x)u:=(Qu)(x)$ where $Q:U→L^2(Ω,ℝ^d$ is a Hilbert-Schmidt operator and $U$ is a Hilbert space
- Why does this innovative method of subtraction from a third grader always work?
- How do we know that the number $1$ is not equal to the number $-1$?
- What are the Implications of having VΩ as a model for a theory?
- Defining a Galois Field based on primitive element versus polynomial?
- Can't find the relationship between two columns of numbers. Please Help
- Is computer science a branch of mathematics?
- Is there a bijection of $\mathbb{R}^n$ with itself such that the forward map is connected but the inverse is not?
- Identification of a quadrilateral as a trapezoid, rectangle, or square
- Generator of inertia group in function field extension
Popular # Hahtags
second-order-logic
numerical-methods
puzzle
logic
probability
number-theory
winding-number
real-analysis
integration
calculus
complex-analysis
sequences-and-series
proof-writing
set-theory
functions
homotopy-theory
elementary-number-theory
ordinary-differential-equations
circles
derivatives
game-theory
definite-integrals
elementary-set-theory
limits
multivariable-calculus
geometry
algebraic-number-theory
proof-verification
partial-derivative
algebra-precalculus
Popular Questions
- What is the integral of 1/x?
- How many squares actually ARE in this picture? Is this a trick question with no right answer?
- Is a matrix multiplied with its transpose something special?
- What is the difference between independent and mutually exclusive events?
- Visually stunning math concepts which are easy to explain
- taylor series of $\ln(1+x)$?
- How to tell if a set of vectors spans a space?
- Calculus question taking derivative to find horizontal tangent line
- How to determine if a function is one-to-one?
- Determine if vectors are linearly independent
- What does it mean to have a determinant equal to zero?
- Is this Batman equation for real?
- How to find perpendicular vector to another vector?
- How to find mean and median from histogram
- How many sides does a circle have?
tldr: recommend commons worth $69$, rares worth $308$, and epics worth $2777$.
There are a large number of factors here, most importantly, how much more value you actually place on each rarity. Some players have complete playsets of all commons and rares and purchase packs only for the chance of getting epics, in which case each epic would be worth upwards of $8333$ units (with commons and rares worth $0$ units each), whereas if you place the same value on each, then every card would be worth as you say $167$ units. A scale somewhere inbetween might be preferred.
Let $c$ be the value of a common card, let $r$ be the value of a rare card, and let $e$ be the value of an epic card. We have the following equation:
$$3(2e+18r+80c) = 6e + 54r + 240c = 50000$$
which comes from the concept that the amount spent should be worth the value received on average, and that purchasing 100 packs should yield 6 epics, 54 rares, and 240 commons on average and costs exactly 50000 units.
Couple this with some sort of relation between the values of each rarity, such as $e = 9 r$ and $e=40c$ in order to get that previous equation into one variable.
(This is not the only choice of relations, as mentioned, you might choose to put much less value on common cards, in which case something like $e=120c$ or more might be preferred or even putting a specific value such as $c=0$ if you'll trash them or $c=1$ if thats what you can vendor the cards for. I picked these relations since you are likely to get 40 commons in the same time you get one epic, and you are likely to get 9 rares in the same time you get one epic).
Solving using our relations, we get:
$50000=6e+54r+240c=720c\Rightarrow c\approx 69$
$50000=18e\Rightarrow e\approx 2777$
$50000=162r\Rightarrow r\approx 308$
Doublechecking, we should have $3(.02 e+ .18 r + .8 c)=500$. Indeed, it matches (albeit with small rounding issues due to using $\approx$).