One step consists of picking two adjacent fields and subtracting the smaller number from those two fields from both of them.Is it possible that this table becomes filled with only zeros? Table looks like this: $$\begin{matrix} 0&1 &2\\ 3&4&5\\ 6&7&8\end{matrix}$$
2026-03-31 22:09:32.1774994972
Can this table be filled with only zeros?
74 Views Asked by Bumbble Comm https://math.techqa.club/user/bumbble-comm/detail At
1
There are 1 best solutions below
Related Questions in COMBINATORICS
- Using only the digits 2,3,9, how many six-digit numbers can be formed which are divisible by 6?
- The function $f(x)=$ ${b^mx^m}\over(1-bx)^{m+1}$ is a generating function of the sequence $\{a_n\}$. Find the coefficient of $x^n$
- Name of Theorem for Coloring of $\{1, \dots, n\}$
- Hard combinatorial identity: $\sum_{l=0}^p(-1)^l\binom{2l}{l}\binom{k}{p-l}\binom{2k+2l-2p}{k+l-p}^{-1}=4^p\binom{k-1}{p}\binom{2k}{k}^{-1}$
- Algebraic step including finite sum and binomial coefficient
- nth letter of lexicographically ordered substrings
- Count of possible money splits
- Covering vector space over finite field by subspaces
- A certain partition of 28
- Counting argument proof or inductive proof of $F_1 {n \choose1}+...+F_n {n \choose n} = F_{2n}$ where $F_i$ are Fibonacci
Trending Questions
- Induction on the number of equations
- How to convince a math teacher of this simple and obvious fact?
- Find $E[XY|Y+Z=1 ]$
- Refuting the Anti-Cantor Cranks
- What are imaginary numbers?
- Determine the adjoint of $\tilde Q(x)$ for $\tilde Q(x)u:=(Qu)(x)$ where $Q:U→L^2(Ω,ℝ^d$ is a Hilbert-Schmidt operator and $U$ is a Hilbert space
- Why does this innovative method of subtraction from a third grader always work?
- How do we know that the number $1$ is not equal to the number $-1$?
- What are the Implications of having VΩ as a model for a theory?
- Defining a Galois Field based on primitive element versus polynomial?
- Can't find the relationship between two columns of numbers. Please Help
- Is computer science a branch of mathematics?
- Is there a bijection of $\mathbb{R}^n$ with itself such that the forward map is connected but the inverse is not?
- Identification of a quadrilateral as a trapezoid, rectangle, or square
- Generator of inertia group in function field extension
Popular # Hahtags
second-order-logic
numerical-methods
puzzle
logic
probability
number-theory
winding-number
real-analysis
integration
calculus
complex-analysis
sequences-and-series
proof-writing
set-theory
functions
homotopy-theory
elementary-number-theory
ordinary-differential-equations
circles
derivatives
game-theory
definite-integrals
elementary-set-theory
limits
multivariable-calculus
geometry
algebraic-number-theory
proof-verification
partial-derivative
algebra-precalculus
Popular Questions
- What is the integral of 1/x?
- How many squares actually ARE in this picture? Is this a trick question with no right answer?
- Is a matrix multiplied with its transpose something special?
- What is the difference between independent and mutually exclusive events?
- Visually stunning math concepts which are easy to explain
- taylor series of $\ln(1+x)$?
- How to tell if a set of vectors spans a space?
- Calculus question taking derivative to find horizontal tangent line
- How to determine if a function is one-to-one?
- Determine if vectors are linearly independent
- What does it mean to have a determinant equal to zero?
- Is this Batman equation for real?
- How to find perpendicular vector to another vector?
- How to find mean and median from histogram
- How many sides does a circle have?
Hint: $0+2+4+6+8\neq 1+3+5+7.$
You can solve the problem starting with:
$$\begin{matrix}-4&-3 &-2\\ -1&0&1\\ 2&3&4\end{matrix}$$
First wipe out the top row, yielding:
$$\begin{matrix}0&0&0\\ 3&3&3\\ 2&3&4\end{matrix}$$
Then two more steps yields:
$$\begin{matrix}0&0&0\\ 3&3&\color{red}0\\ \color{pink}0&\color{pink}1&\color{red}1\end{matrix}$$
Two more easy steps and we're done.
Let's define a general version of this game.
There is a slight variation of this game, with the same initial condition and final condition, and each turn you select an edge with the same conditions, but what you do after selecting is different:
This is an "easier" game, because when we can win Game A, we can easily win game B, since a turn in game A is just repeated turn in game B.
We can see that, in general, game $B$ is strictly easier. For example, given a triangle graph with node values $a\leq b\leq c$, we get a solution to $A$ only when $a+b=c,$ while we get a solution to game $B$ whenever $a+b+c$ is even and $a+b\geq c.$
However, Game A and game B are equivalent in one case: when $G$ is a bipartite graph. We'll show that in a moment.
Note that in game B, the order that you select edges doesn't really matter. The choices are commutative. If $e\in E$, let $w_e$ be the number of times you chose edge $e.$ Then at the end, you want, for each $n\in G$, that $a_n=\sum_{n\in e\in E} w_e.$ That is, for each node, you want to have subtracted one from node $n$ exactly $a_n$ times.
In game $A$, we can see a solution as a set of values $w_e$ assigned to the edges, with the added property that $P=\{e\mid w_e>0\}$ has no loops.
This is because, after selecting edge $\{n,m\}$, we can no longer select one of the $n,m,$ because one of the nodes got zeroed out, and thus no edge can be selected later that contains that node.
Now, given a weighting on $E$ such that $P$ has no loops and $a_n=\sum_{n\in e\in E} w_e$ for each $n,$ we must have a "leaf" edge in $P$, and we can select any leaf edge $e=\{n,n'\}$ for our first turn, with $n$ the leaf node. Since it is a leaf edge, we have $a_n=w_e$ and $a_{n'}\geq w_e$, and thus $a_n\leq a_{n'}.$ Proceed inward, selecting and removing leaf edges until there are no more edges, and we are done.
Claim: When $G$ is bipartite, Game A and Game B are equivalent.
Proof: All cycles in a bipartite graph have even length.
So, given an edge-weighting that solves game B, any loops in the graph have even length. Given a simple loop, $e_1,\dots,e_{2n}$ starting with $w_{e_1}$ minimal in the loop, we can replace the weights $w_{e_1},\dots,w_{e_{2n}}$ with:
$$0,w_{e_2}+w_{e_1},w_{e_3}-w_{e_1},\dots,w_{e_{2n-1}}-w_{e_1},w_{e_{2n}}+w_{e_1}$$
This doesn't change the value of $\sum_{n\in e\in E} w_e$ for any node $n$, but it removes one loop from $P$ and doesn't create any new ones. Proceed inductively to remove all loops.
So a solution to game $B$ can give us a solution of game $A$.
Necessary and sufficient conditions for bipartite graphs
Game $B$ also has a (relatively) simple condition for solutions in a bipartite graph. If $(G,E)$ is a bipartite graph with parts $N_0$ and $N_1,$ then the game has a solution if and only if:
This smells like Hall's Marriage Theorem. And indeed it is. The proof amounts to creating a bigger bipartite graph $G'$ with $a_n$ copies of each node $n$, and edges between two nodes if there is an edge between their corresponding nodes in $G$. Then Hall's condition is equivalent to requirement 2 above, and condition 1 requires that the marriage be complete - that all nodes on the right side are covered.
Once you have that pairing in $G'$, we set $w_e$, for each edge $e$ in $G$, equal to the number of pairings in $G'$ that map to $e$ under the obvious map.
So we have a necessary and sufficient condition for a solution of the general question.
Checkerboards graphs are bipartite, so we can apply it to the original problem. Requirement 1 nukes your case. There are other examples which satisfy (1) which still fail. For example, the $2\times 5$ grid:
$$\begin{matrix}1&\color{red}1&0&0&1\\\color{red}1&0&0&1&1\end{matrix}$$
satisfies (1), but fails to have a solution because the red values add up to $2$ and their neighbors add up to $1$.
Or the $1\times 4$ grid: $$\begin{matrix}\color{red}4&2&1&3\end{matrix}$$
The value $4$ has one neighbor of value $2$.
You can't have anywhere in your diagram something which looks like:
$$\begin{matrix}&&2&\\ &1&\color{red}3&0\\ 2&\color{red}3&0&\\ &0&&\end{matrix}$$
because $3+3>2+1+2$.
The general question of whether a checkerboard with numbers attached has a solution is at least as hard as the case where all the $a_i\in\{0,1\}$, which is equivalent to the question about what subsets of a checkerboard can be covered by dominoes. I seem to recall seeing extensive writing about this somewhere online, but I can't seem to find it.