Converting from Euler Angles to Yaw-Pitch-Roll

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There are two applications with the following rotation specifications:

Houdini: Euler Angles (X, Y, Z) which go from -360 to 360
Unreal: Yaw-Pitch-Roll (X, Y, Z) which goes from -180 to 180

Anyhow, both systems accept as well Quaternions, so I've tried using quaternions, but they don't seem to align. They are kind of both euler angles but what are their exact terms? And how do I convert between these systems?

Sorry for my novice terminology.