I'm trying to decode an old 3D file format, and I have found the following matrix:
$$\begin{bmatrix}-1 & -0 & -0\\0 & 1 & 0\\0 & 0 & 1\end{bmatrix}$$
This matrix represents a rotation, and from that I can understand, the end result should be a $180\unicode{xB0}$ rotation over $Y$.
However, if this were a normal $XYZ$ matrix, elements $R_{11}$ and $R_{33}$ should actually be the same, which tells me this might be something else.
So my question is, does anybody know what kind of "convention" (sorry if this is not the right term) this matrix represents, and how I can convert this matrix to actual Euler angles and/or quaternions for me to use? Or at least how can I figure out what convention this uses in some generic way?
I've also tried converting the same matrix to different conventions, but I've only found how to do this for XYZ, ZYZ and ZYX, and none of those seem to match.
As @am301 notes, this matrix reflects $x$ while preserving $y,\,z$. It is a reflection. It's an orthogonal matrix, but since its determinant is $-1$ it's an "improper rotation". You can think of it as a rotation through a fourth dimension.