How can i reflect position and direction vectors from a plane

188 Views Asked by At

I'm now working on a project that has mirrors. I'd like to reflect a virtual camera and the way which i can do this is to reflect two vectors - position and normalized direction vectors of the camera. The plane itself is just a position and a normal. I already tried googling something but no luck with it. Can someone please share some formulas that may fit or suggest a better way to do it?