I am inspired by spherical tilings:
How do you take a sphere, such as one roughly the size of earth, which has a radius (assuming perfect sphere) of 6,356,000 meters, and divide it into triangular tiles (like the image above) which are within some x square meters in area (say 10 meters), and which are all the same area?
Technically, I would like to eventually then have some code be able to reference these "triangular areas" somehow, so if you know of some code to do this that will be even better, but really all that I am asking is for the math needed to divide a sphere into evenly sized triangular tiles of a certain size, like the image above.