I am trying to find the directional vector to hit a moving target. For example, as seen in my drawing, Lets say a space ship at position Sxy needs to fire a projectile to hit the moving asteroid (currently at position Axy). The asteroid is moving with a linear velocity vector Av. The projectile has a constant speed (magnitude) of Ps. How can I solve for the projectile directional vector Pv? Both the asteroid and the projectile have a radius.
2026-05-17 09:47:35.1779011255
How to find directional vector to hit moving target
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With a radius, the solution isn't unique; it could be a glancing hit or a direct hit, depending on conditions. You could compute the span of angles, though this gets a bit trickier and I assume you didn't just want a glancing hit. If the make a trajectory where the object centers eventually would overlap, it will have definitely collide before that.
$$ X_A(t) = A_{xy} + A_v t\\ X_S(t) = S_{xy} + P_v t $$
$$ X_A(t_o) = X_S(t_o) \implies\\ (A_v - P_v)t_o = S_{xy} - A_{xy} := \Delta \implies \\ P_{v} = A_v - \frac{1}{t_o}\Delta $$
where you determine $t_o$ based on the known speed $\|P_v\|=P_s$.
$$ (A_{v,x} - \frac{1}{t_o} \Delta_x)^2 + (A_{v,y} - \frac{1}{t_o} \Delta_y)^2 = P_s \implies \\ a\ t_o^2 + b\ t_o + c = 0 $$
where $$ a := (P_s - A_{v,x}^2 - A_{v,x}^2)\\ b := 2(A_{v,x} \Delta_x + A_{v,y} \Delta_y)\\ c := - \Delta_x^2 - \Delta_y^2 $$
Then you just solve for $t_o$ $$ t_o = \frac{-b \pm \sqrt{b^2 -4ac}}{2a} $$
insert one of them into the expression for $P_v$ above.