So, I'm trying to make a basic shooter game in desmos, and I have a list of points that act as bullets. The (current) enemies right now are only some triangular jets that fly in a linear manner. My current goal is:
- Make it so when the point hits the triangle, it deletes itself from the list, and thus itself from the screen as well.
- The Triangle, upon getting hit, moves downwards in a curved path and stops when it hits the ground (a line).
https://www.desmos.com/calculator/sjezpkhhxl
Here is the graph itself. The lines for the bullets themselves are in the folder titled bullet and the lines for the triangle are labelled as enemy: fighter jets.
If any more details are needed, please do let me know.