I'm looking for an interpolation algorithm for quadtrees and octrees that is derived from bi(tri)linear or bi(tri)cubic interpolation. I'm mostly interested in the case where:
- the interpolant is globally continuous (or continuous together with the first derivative),
- we have interpolated values at nodes (not centers) of squares/cubes.
I can find a lot of related results but the algorithm for this particular case eludes me. Could anyone help me?
OK, I've found one possible method. The key is to have interpolation nodes placed only in points with all four (eight) edges (+ boundaries), e.g.
You have nodes at
xand not ato. I'll wait for other options.