Could anyone please help me with the rotation representation? I tried to convert a rotation matrix to quaternion in Eigen. But when I converted the quaternion back to rotation matrix, I got a completely different matrix.
Here is my code:
#include <Eigen/Geometry>
#include <iostream>
void Print_Quaternion(Eigen::Quaterniond &q){
std::cout<<"["<<q.w()<<" "<<q.x()<<" "<<q.y()<<" "<<q.z()<<"]"<<std::endl;
}
void Verify_Orthogonal_Matrix(Eigen::Matrix3d &m)
{
std::cout<<"|c0|="<<m.col(0).norm()<<",|c1|="<<m.col(1).norm()<<",|c2|="<<m.col(2).norm()<<std::endl;
std::cout<<"c0c1="<<m.col(0).dot(m.col(1))<<",c1c2="<<m.col(1).dot(m.col(2))<<",c0c2="<<m.col(0).dot(m.col(2))<<std::endl;
}
int main()
{
Eigen::Matrix3d m; m<<0.991601,0.102421,-0.078975,0.125398,-0.611876,0.78095,-0.0316631,0.784294,0.619581;
std::cout<<"Input matrix:"<<std::endl<<m<<std::endl;
std::cout<<"Verify_Orthogonal_Matrix:"<<std::endl;
Verify_Orthogonal_Matrix(m);
std::cout<<"Convert to quaternion q:"<<std::endl;
Eigen::Quaterniond q(m);
Print_Quaternion(q);
std::cout<<"Convert back to rotation matrix m1="<<std::endl;
Eigen::Matrix3d m1=q.normalized().toRotationMatrix();
std::cout<<m1<<std::endl;
std::cout<<"Verify_Orthogonal_Matrix:"<<std::endl;
Verify_Orthogonal_Matrix(m1);
std::cout<<"Convert again to quaternion q1="<<std::endl;
Eigen::Quaterniond q1(m1);
Print_Quaternion(q1);
}
And this is the output I got:
Input matrix:
0.991601 0.102421 -0.078975
0.125398 -0.611876 0.78095
-0.0316631 0.784294 0.619581
Verify_Orthogonal_Matrix:
|c0|=1,|c1|=1,|c2|=1
c0c1=-4.39978e-07,c1c2=4.00139e-07,c0c2=2.39639e-08
Convert to quaternion q:
[0.706984 0.00118249 -0.0167302 0.00812501]
Convert back to rotation matrix m1=
0.998617 -0.0230481 -0.047257
0.0228899 0.99973 -0.00388638
0.0473339 0.0027993 0.998875
Verify_Orthogonal_Matrix:
|c0|=1,|c1|=1,|c2|=1
c0c1=1.73472e-18,c1c2=-4.33681e-19,c0c2=6.93889e-18
Convert again to quaternion q1=
[0.999653 0.001672 -0.0236559 0.0114885]
In my case the $\theta$ term in the rotation vector representation is non zero so I guess that the mapping should be a one-to-one mapping. I feel that this should be a well-known problem but I was so confused and got stuck here. Can someone help me out?
The problem is that your original matrix is not in $SO(3)$!
I ran this quick check in Python:
I'm not familiar with Eigen, but I can make a pretty good guess that its implementation of the conversion does not validate that that the input is actually a rotation. (It apparently doesn't even validate that its conversion to quaternion is a unit quaternion. Probably an efficiency measure.) However it implements the conversion, it apparently can do so without the validation, and that probably results in problems.
If you normalize $q$, you will find it is equivalent to $q1$, and if you check $m1$, you will find it is actually a rotation:
If you continue to alternate conversions, I bet you'll find you bounce back and forth between (equvalents of) $q$ and $m1$ as you expected.
The mapping of elements from unit-quaternions to $SO(3)$ is 2-to-1. However, one can easily check that every quaternion produces a rigid rotation on $\mathbb R^3$, so among general quaternions one could say the map is $\infty$-to-1.
In the other direction, any correct matrix-to-quaternion implementation should give you a solution that is unique up to scaling and a sign. To be precise, if you got two answers and normalized them, they should be either equal or one is $-1$ times the other.