Among the tesselations of the plane (the tiles employed are a finite number of shapes which are allowed to be translated and rotated at will), which one performs best at the following problem?
To compare apples to apples, one first rescales the tesselation so that the average area per tile (a weighted average, according to prevalence of each type of tile in the tesselation) is 1.
Draw a large disk $D_R$ of radius $R$, centered on a point on the border between some adjacent tiles (not inside a tile), and remove those tiles that are (partially) outside of the disk. Let $S_R$ be the total length of the edges of the tiles that remain (edges between adjacent tiles don't have to be double-counted).
Given a point $x(\theta)=(R\cos(\theta),R\sin(\theta))$ on the boundary of $D_R$, let $d_R(\theta)$ be the (Euclidean) length of the shortest connected path from $x(\theta)$ to the center of $D_R$ that stays outside of the interior of the tiles (i.e. only paths that maneuver along the edges of the tiles are allowed). Let $\overline{d_R}=\frac{1}{2\pi}\int_0^{2\pi} d\theta\,d_R(\theta)$ be the angular average of that distance.
The problem is to find the tesselation that minimizes $\lim_{R\to +\infty}\frac{\overline{d_R}}{R}$ or the one that minimizes the ratio $\lim_{R\to +\infty}\frac{S_R}{R^2}$ and more generally, the hybrid problem of minimizing ($\alpha \in \mathbb{R}$ a parameter) $$\lim_{R\to \infty}\frac{(\overline{d_R})^\alpha S_R^{1-\alpha}}{R^{2-\alpha}}.$$
I believe that $\lim_{R\to +\infty}\frac{\overline{d_R}}{R}$ can be made arbitrarily close to $1$.
First, note that if we take a given circular patch of tiles and scale every tile by a constant factor $s$, $\overline{d_R}$ and $R$ both increase by a factor of $s$, so we can ignore the unit-area scaling and take any tiling we like.
Now take a square, and cut it with a very large number of lines at different slopes and offsets. This produces a large but finite number of convex pieces. Now let our tiling be given by copies of this cut-up square arranged in the usual manner.
With enough cuts, a point on the boundary of a patch of this tiling will be able to find a line whose slope is very close to its shortest route to the origin, proceed along that line for the extent of its square, and find a nearby line of similar slope at a square-to-square boundary, so that a vanishing fraction of its path is spent on anything besides efficiently approaching the center.
$\lim_{R\to +\infty}\frac{S_R}{R^2}$ seems harder; my guess is that the regular hexagonal tiling is optimal, because this is the solution to the honeycomb problem in two dimensions, but it may be quite hard to prove. (It wouldn't surprise me if someone had considered this variant of the honeycomb conjecture in the literature, though.)