I'm making a game which you can see here, if you are on Windows or Linux: http://insertnamehere.org/birdsofprey/
If you click and hold your mouse on a bird, you can see I'm just swinging the bird back and forth in pendulum motion. I would like to, instead, implement a more realistic motion, where the movement of your mouse affects the swinging of the bird like a pendulum with a moving pivot.
I found a document on this topic but the equations rely on knowing the pivot's acceleration (X'' and Y''), which I do not; I am only repeatedly translating the bird graphic to the current mouse position.
I have the bird's angle (-180 to 180 degrees), angular velocity and acceleration. I will need to alter these three variables each time the mouse is moved, so I will also have the last (x,y) and the new mouse (x,y).
Is this enough to make a good simulation of a pendulum with moving pivot?

The actual solution may not be what you want, since it will come with perks like the birds swinging almost a full $-180^\circ$ to $180^\circ$ everytime when pulled hard and then immediately held still. Also you will have to solve a differential equation in real time.
May I offer an alternative instead which will make it look real while being easy to implement.
Since you have a simple oscillation, I assume you simply vary the angle as $\alpha(t)=r\cos(2\pi f t)+3\pi/2$ for some range $r$ and frequency $f$ in your code.
To add a touch of reality, you can vary the 'down' angle based on the horizontal velocity of the mouse. If the velocity is $v$, then calculate $\beta(v)=3\pi/2-\tan^{-1}(Av)$. This will give some pseudo-direction for the adjusted direction of pull.
Also decrease the range of the oscillation as the velocity increases: $r(v)=1/(1+(Bv)^2)$.
Finally use the following function to get the angle: $\alpha(t)=r(v)\cos(2\pi f t)+\beta(v)$.
You will have to choose fractions $A$ and $B$ till you hit upon the right motion that pleases you. $A=B=0$ will give your original motion back. Larger $A$ will make the change in angle more sensitive to speed, and larger $B$ will dampen the oscillations more at a given velocity.