I'd like to create an animated binary dissolve effect:

The image was created with The GIMP's Dissolve Layer mode at 50% and blends the originally solid black text into the white background. The mask appears random, but I think it's not really, as at its maximum, every pixel in the mask needs to be set (the text then would be completely gone).
"Dissolve" mode corresponds to randomly dithering the alpha channel to the set {0.0, 1.0}:
COMPOSITE(a1,c1, a2,c2,Dissolve) = chose pseudo-randomly between (1.0,c2) with probability a2 (a1,c1) with probability 1-a2
How can such (pseudorandom) mask with variable density (probability) be generated? Just add random pixels until the desired density is achieved? Is there "an exact" method?
My initial toy data was this:
mask new bits
00000000
<- 01010000
01010000
<- 10001000
11011000
<- 00100001
11111001
<- 00000110
11111111
That would be four "unique" frames for 8 bits of data, so 2 bits per frame.
The desired mask size is in the order of display resolutions, let's say 640x480, with 30 transition frames.
The "mask" frames may change, i.e. previous bits may move ("randomly", same count but different positions), but then of course the "new bits" need to be placed in still available spots.
Any minor hints and major rewrites with the proper terminology appreciated (please forgive the vague question, it originates from an idea regarding my question on https://computergraphics.stackexchange.com/questions/5104/pixel-dispersion-dissolving-algorithms).