Playing around with the sine function, I noticed that when you plug the formula $y = \sin(x \cdot \sin(x))$ into your speakers, you can hear nice sequences of overtones. Especially if you add a frequency control '$f$' to the mix, the results can be surprising, ranging from horror movie like sequences to fantasy-world glassy droplet sounds: $\sin(x \cdot \sin(x \cdot f))$. Add in a variable '$s$' to slow things down or speed things up and an amplitude variable '$a$', and you get:
$$y = \sin(x \cdot \sin(x \cdot f) \cdot s) \cdot a$$
A JavaScript applet that does this (works on Chrome in Win8):
http://zzp-online-marketing.nl/js-portfolio/oscillator/waves.html
Try $f = 110$ or $f = 125$ for some eerie effects.
All good, but there is a problem: the sustenance of the frequencies seems to never end. More are added, older ones stick, which results in accumulation, in the end itself resulting in noise. That's too bad because the sequences are fun but after a couple of seconds the noise builds up to intolerable (well, let's assume) levels.
I've tried cancelling out the prior cycle, but that didn't seem to do much.
Does anyone know how you might cancel out older frequencies while welcoming newer ones with this formula?
I start with second expression$(x*sin(fx))$
If we set time duration of the first frequency $T$, $0<x<T$ ,Then given to fourier transformation (or series), you have a $sinc$ function with zeros crossing at $\frac{k\pi}{T}$, $k=0,1,...$ as we know, the $sinc$ function continues forever, while ding after some $k_s$. However, when you change the frequency, then you alter the cener of the $sinc$ function on the different freqency, and after a while given to large numbers theorem you produce a noise since so many harmonics are adding constructively and detrimentally. I guess, if you change the frequency discretely, f1 -f2 -f3, then you can expect lower noise. I mean, since you change frequency continuously, It happens very fast.
It is obvious that $sin(N(\mu , \sigma))$ would be a noise.