I learnt how to solve a 3x3 Rubik's cube 10 years ago. Every now and then, I picked up a cube, scrambled it, and solved it for fun. I used to work on speed-solving, and memorised lots of formulae for it. However, now I'd like to go a different way: I'd like to solve cubes using the minimal amounts of formulae.
F2L (First Two Layers)
For experienced players, it is clear that with F2L-methods one can solve the first two layers without memorizing any formulae, simply by forming bottom cross, building the 'pillars', and installing the pillars.
Top Cross
I cannot see clearly why the formulae [R'U'F'UFR] (center->bar->L->cross) work, but I have an explanation for it: There are several ways to uninstall and reinstall the pillars that we have installed in the F2L method. By observing what the reinstallations do to the top face, at the end of the day one can write down those that help form the top cross.
Top Face
The formulae [RU'L'UR'U'L] are similar to the above, but it 'reinstalls' two pillars at the same time.
Last layer
This is what I really cannot see/understand. I don't even know how people came up with these formulae..
Questions
- Does anyone know how people came up with the formulae for the last layer?
- How to better see how the "reinstallations" work for the top face. I know this question is very vague; I am just giving a shot to see if someone has a good way to look at them.
Thank you!
If you don't care about speed (but do care about keeping in your head what you're doing), you can reasonably get it down to five:
Something to cycle three corners, such as $[F',UBU']= F'UBU'FUB'U'$.
This, done on different sides in different orientations, lets you get the corner pieces in the right locations one by one.
Something to cycle three edges, such as $F^2RL'U^2R'L$.
This plus conjugations lets you put edges in the right place one by one.
Something to twist two corners, such as $[RUR'U'RUR',D]$.
Something to flip two edges, such as $[R'LD^2RL'FDU'R,U]$.
Something to correct if you find you need an odd permutation of the edges or corners so (1) and (2) does not suffice ... such as $U$.
If you don't even care about whether you can keep the administration in your head, you can in principle get down to two operations, and then you don't even need to ever reorient your cube between them: see here. But that's not really realistic as a method, so it becomes more a question how far you're willing to go in the name of fewer formulas, than of approaching a mathematical limit.