So I have the initial and end positions of two objects that move in different directions and I want to know where will they collide. How can I know if two complex shapes will collide? I don´t know much about physics and am having a hard time trying to understand it. If these shapes move in their respective directions without a change in speed, where will they collide? I just don´t get how to be aware of their physical forms when they collide.
2026-03-25 11:04:41.1774436681
What kind of formula should I use to get the impact time of two moving objects?
731 Views Asked by Bumbble Comm https://math.techqa.club/user/bumbble-comm/detail At
1
There are 1 best solutions below
Related Questions in COLLISION-DETECTION
- How do I detect if a circle overlaps with a polygon or not?
- Probability of picking the same choices
- Particle collisions in the plane
- Axis aligned torus collision detection
- Given 2 constant acceleration model with initial position in 2D, how can I compute the when will the two object be closest to each other?
- An application of the Hahn-Banach separation theorem
- Why do we need difference of radius when calculating the intersection of 2 circles?
- Finding collision probability of hash function using modulo operation
- How to better handle simple rectangle collision?
- Solution for finding intercept point of two moving objects (XY plane)
Trending Questions
- Induction on the number of equations
- How to convince a math teacher of this simple and obvious fact?
- Find $E[XY|Y+Z=1 ]$
- Refuting the Anti-Cantor Cranks
- What are imaginary numbers?
- Determine the adjoint of $\tilde Q(x)$ for $\tilde Q(x)u:=(Qu)(x)$ where $Q:U→L^2(Ω,ℝ^d$ is a Hilbert-Schmidt operator and $U$ is a Hilbert space
- Why does this innovative method of subtraction from a third grader always work?
- How do we know that the number $1$ is not equal to the number $-1$?
- What are the Implications of having VΩ as a model for a theory?
- Defining a Galois Field based on primitive element versus polynomial?
- Can't find the relationship between two columns of numbers. Please Help
- Is computer science a branch of mathematics?
- Is there a bijection of $\mathbb{R}^n$ with itself such that the forward map is connected but the inverse is not?
- Identification of a quadrilateral as a trapezoid, rectangle, or square
- Generator of inertia group in function field extension
Popular # Hahtags
second-order-logic
numerical-methods
puzzle
logic
probability
number-theory
winding-number
real-analysis
integration
calculus
complex-analysis
sequences-and-series
proof-writing
set-theory
functions
homotopy-theory
elementary-number-theory
ordinary-differential-equations
circles
derivatives
game-theory
definite-integrals
elementary-set-theory
limits
multivariable-calculus
geometry
algebraic-number-theory
proof-verification
partial-derivative
algebra-precalculus
Popular Questions
- What is the integral of 1/x?
- How many squares actually ARE in this picture? Is this a trick question with no right answer?
- Is a matrix multiplied with its transpose something special?
- What is the difference between independent and mutually exclusive events?
- Visually stunning math concepts which are easy to explain
- taylor series of $\ln(1+x)$?
- How to tell if a set of vectors spans a space?
- Calculus question taking derivative to find horizontal tangent line
- How to determine if a function is one-to-one?
- Determine if vectors are linearly independent
- What does it mean to have a determinant equal to zero?
- Is this Batman equation for real?
- How to find perpendicular vector to another vector?
- How to find mean and median from histogram
- How many sides does a circle have?
Usually, we assume that the bodies are just a moving point in the space. So you don't need to worry about their shape; they will collide if there is a time $t_{col}$ in which they are both at the same point of space.
In order to know if that will happen, you need to write the equation of movement of each of the two bodies, $x_1=x_1(t)$ and $x_2=x_2(t)$. The specific form of the equation depends on what kind of movement we consider (linear motion, circular motion, etc...).
In this case, we are dealing with a linear motion with constant velocity. In order to compute the velocity of each body you need to use the formula $$ \vec{v} = \dfrac{\vec{x}(t_f)-\vec{x}(t_i)}{t_f-t_i}, $$ where $t_i$ is the initial time (usually $0$) and $t_f$ is the final time, and $\vec{x}(t_i),\vec{x}(t_f)$ are the positions at such times.
Now, the equation of movement of linear motion with constant velocity is \begin{equation}\label{linear} \vec{x}(t) = \vec{x}(t_i)+\vec{v}\cdot t. \end{equation} Write this equation for both bodies, and try solving $x_1(t)=x_2(t)$ for $t$. If there's no solution to the equation, that means that the bodies won't collide. If there's a solution $t_{col}$, then the collision will take place at $x_1(t_{col})$ (or equivalently at $x_2(t_{col})$).