I have a point I am animating that is traveling around a compass. The point should always move in the direction of what would be the shortest path. I have something like this at the moment:
step = 1
current = 30
end = 90
if abs(current - end) / 180 > 1
step *= -1
while current != end
current += step
if current < 0
current += 360
if current >= 360
current = mod(current, 360)
do_animation(current)
This gets me what I want but I was wondering if there was a more efficient and formulaic solution out there?