I am currently having some trouble understanding how to plot a parabola with the x and y coordinates.In my game a player needs to jump from point a to point b and the jump would look something like this:

Now I know that the equation of parabola is: $y=ax^{2}+bx+c$
Now I am not sure what the values of $a$ and $b$ will be. What I currently am trying to do is achieve a corresponding value of $y$ for every $x$. Any suggestions would be appreciated.
Update : I am trying to implement @Demetri solution. Here is how I am doing it
jumpXstart = CurrentXCordinate;
jumpXend = CurrentXCordinate + 120;
jumpmidpoint = CurrentXCordinate + (120/2); //X cordinate for jump midpoint
jumpheight = 60;
Then in the frame update I am doing this
float x = CurrentXCordinate + 1; //This will continuously increment
float temp = (x - jumpXstart) * (x - jumpXend);
float y = (-1 * jumpheight ) * temp;
y = y / ( (jumpmidpoint - jumpXstart) * (jumpmidpoint - jumpXend));
Now on my first frame I get a negative value of y which is incorrect. Here are the values x = 51 jumpXstart = 50 jumpXend = 170 jumpheight = 60 jumpmidpoint = 110
The above values give a negative value of y . I believe the first value of y while taking off should be positive.
If your first point is $(x_0,0)$ and your second point is $(x_1,0)$ then your parabola will look like $y=a(x-x_0)(x-x_1)=ax^2-a(x_0+x_1)x+ax_0x_1$ where $a$ is arbitrary (negative) and then $b=-a(x_0+x_1)$ and $c=ax_0x_1$). How can $a$ still be arbitrary? Well, it depends not only on the gravitation but also on the time the whole jump takes - whihc you did not specify.