A box of poker cards consists of $52$ cards, and are divided randomly into $13$smaller decks of $4$ cards. Two players play a game as following:
- Each time a player pick a card from a deck and remove that deck from the table
- The number ($2$ to $10$, Jacks, Queen, King, Ace) of the chosen card in each move must not repeat
The person who cannot pick any other card loses the game. If all $13$ cards are chosen, then it is a tie. Is there a winning strategy for any of the players?
P/S: I would say that as a tie result can happen, a person would prefer to consider "not losing the game" before thinking about winning it.
I have tried this game and believe that the number of pairs in a 4-card deck can affect the winning strategy and that the first one can "not lose" (at least tie). However, I cannot prove this. I created this problem is based on the question: "Prove that if only one person plays this game, there is always a way to pick 13 cards of different types."
Whether or not there is a winning strategy, and which player wins, may depend on how the cards are randomly divided. It seems to me that there is a straightforward dynamic programming algorithm to determine this in specific cases, but I'm not completely sure it's practical.
If we are down to one pile (deck) and one unchosen rank, then it's easy to determine the outcome. If the unchosen rank occurs in the the pile, the game is a draw; otherwise it's a win for the second player. There are $13*13=169$ possibilities, and we record them. Then for $k=2,3,\dots,13$ we investigate each of the $\binom{13}{k}^2$ possibilities for piles remaining and available ranks, referring to the already computed outcomes for $k-1$ to evaluate them.
We need to make sure that we don't include impossible "possibilities". If all $4$ cards of a rank not listed as unchosen are present in the piles listed as remaining, then this situation cannot occur in play and should be discarded.
Note that $\binom{13}{k}^2\leq\binom{13}{6}^2=2,944,656$, so this may well be feasible. If we keep a record of all the intermediate results, then we have a strategy. At each turn the player makes one of the plays giving the best result from his point of view. If we record the value of a play as $1,0,$ or $-1$ according to whether the first player wins, draws, or loses, then the first player always wants to make a play with the highest value, and the second player always wants to make a play with the lowest value. After a play is made, we can delete situations that are no longer possible.
EDIT
We evaluate at most $$\sum_{k=1}^{13}\binom{13}{k}^2=-1+\sum_{k=0}^{13}\binom{13}{k}^2=-1+\binom{26}{13}=10,400,599$$ configurations, by Vandermonde's identity, so it should be doable.
EDIT
I wrote a python script that deals a random game and evaluates it.
I've run a handful of trials and each game was a draw.Unfortunately, the script takes a few minutes per game, so there's no chance of running a good-sized sample. If I get ambitious, I'll implement it in a systems programming language and run a real experiment.