I once came across a method for solving quadratic and cubic equations using a graphical method as shown below (where the lengths of the line segments are equal to the coefficients of the equation). However, I can't remember what to do after I have drawn these line segments.
Graphical method of solving quadratic and cubic equations
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wants to represent the equation
$$x^2+5x+6=0$$
but it begins from the first point to the left instead of to the right. No problem, I will adjust my explanation to it - as you correctly turn clockwise (and not counter-clockwise) for plus signs in coefficients $+5$ and $+6$.)
First which is need to say is, that searching for roots is not a direct geometric construction (in the sense e. g. of an edge and compass) but something as groping around or guessing, but with a quick feedback about a success.
(Something as dividing the segment into $3$ equal parts only by guessing - a quick feedback about a success gives you your eyes.)
Second, it is not a method to find exact values of roots, as the final judge is you, your eyes.
In a summary, the Lill's method (which is its name by its inventor Eduard Lill), is nothing more that a method for a good guessing (and iteratively correcting the guesses) because the quick feedback is very illustrative.
Now, what we are guessing?
The slope of the ray from point A - because it will be a root.
So, lets start with a bad guess. Your equation has roots $-2$ and $-3$, but we will guess $\color{red}{-1}$. Here is the ray $\color{red}k$ with slope $\color{red}{-1}$:
It intersect the line $i=BC$ in the point $E$.
Now we construct the perpendicular line $l$ to this ray in point $E$:
It intersects the line $j=CD$ in the point $F$ - and it is different from the point $D$.
So the quick feedback doesn't approve the value $\color{red}{-1}$.
But in spite of it this feedback gives us an idea - we need to move the point $E$ a little upwards for reaching a goal - the coincidence of point $\color{red}F$ with point $\color{blue}D$).
Now we use value (slope) $\color{red}{-2}$, which IS a root of your equation:
Do you see the coincidence of $\color{red}F$ with $\color{blue}D$?
The quick feedback now approves the value $\color{red}{-2}$ as a root of your equation.
Similarly for value (slope) $\color{red}{-3}$:





This is Lill's method for general (real) polynomial roots. After drawing the line segments you cast a ray from the isolated endpoint of the line segment corresponding to the highest-power term, turning $90^\circ$ at (the extension of) each segment corresponding to the polynomial's remaining terms, according to the following rules:
If this ray eventually hits the other endpoint after all the turns, the slope of the initial ray (before its first turn) corresponds to a root of the polynomial.