I use sine functions to control cyclic animations I create with code. For example, I can use something like a * sin(millis() * f * 2 * pi), and assign that value to some property of a geometry, making it cycle from -a to a.
I’d like to have some kind of “dumping” applied to it, so that the curve goes “faster”/“slower” to 1. I played a bit with combining sine with other functions but nothing worked.