I have 2 lines that i draw like this:
PointF PitCenter = new Point(150, 186);
PointF p = new PointF(PitCenter.X - 20, PitCenter.Y - 250);
PointF p2 = new PointF(PitCenter.X + 20, PitCenter.Y - 250);
DrawLine(PitCenter, new PointF(
(p.Y - PitCenter.Y) * Math.Sin(Alpha * Math.PI / 180) + p.X),
PitCenter.Y + (p.Y - PitCenter.Y) * Math.Cos(Alpha * Math.PI / 180));
DrawLine(PitCenter, new PointF(
(p2.Y - PitCenter.Y) * Math.Sin(Alpha * Math.PI / 180) + p2.X),
PitCenter.Y + (p2.Y - PitCenter.Y) * Math.Cos(Alpha * Math.PI / 180));
New X calculation: (p.Y - PitCenter.Y) * Math.Sin(Alpha * Math.PI / 180) + p.X)
New Y calculation: PitCenter.Y + (p.Y - PitCenter.Y) * Math.Cos(Alpha * Math.PI / 180)
Here are the lines when Alpha = 0;

And here are the lines after 90 degrees rotation..

As you see the lines somehow meets.. i really cant understand why.. Any ideas?
Looks like you got the parentheses mangled in your line drawing commands -- the
PointFconstructor has only one argument and theDrawLinemethod has three; presumably that should be two and two? But that would lead to an error at compile time, so I presume you just didn't copy the code that you're actually using (which is a bad idea).The reason the lines don't come out right is that you're applying the rotation to the $y$ coordinate but not to the $x$ coordinate. For instance, the first line drawing command should read