This question might sound slightly vague, but please bear with me.
If I have an orientable, closed, sufficiently smooth surface in $R^3$, I can define its principal curvatures, mean curvature as well as the implicit (Gauss) curvature and plenty else using the machinery of Riemannian geometry. In particular, notions of curvature are perfectly well defined and understood for such surfaces.
Now suppose the object of my interest is not such a surface per se, but a certain volume (well-behaved subset of $R^3$) that includes this surface as a sort of a "mean". One example would be a real life hollow sphere, whose mean surface is a 2-sphere, but whose wall has non-zero "thickness".
What is the correct notion of curvature (intrinsic as well as extrinsic) for such entities?
From what (little) I know, such an object is a "3-manifold with boundary" so does one need to apply the definition of curvatures that apply to 3 manifolds, making the curvature a tensor? In that case, would the Gauss (scalar) curvature of such an object be 0?
Thanks in advance.
Pretty much everything you wrote is technically correct - any open subset of $\mathbb R^3$ is a 3-manifold, and if you include the boundary then it is a 3-manifold with boundary; and it inherits the Riemannian metric from $\mathbb R^3$. The geometry you get is not very interesting, though - since curvature is a local notion, the fact that your set is open means that it is locally isometric to the (flat!) space it sits inside. Thus you can define the Riemannian/Ricci/Scalar curvatures of such a manifold, but they are all zero; so they're not going to be useful in quantifying anything about the set. From the pure DG perspective the only non-trivial geometry here is that of the boundary surface, which you seem familiar with.
If you're interested in a theoretical approach, the only thing I could think of would be to study the geometry of an appropriate topological skeleton - this is in some sense attempting to recover the "mean" surface you talk about. In general skeletons are not submanifolds, but if you choose the correct definition they may be almost everywhere regular enough to define the curvature - I'm not really sure. Hopefully it's at least a lead for some reading.
If you're planning on applying this, perhaps look into surface meshing and normal estimation for point clouds. I'm not sure how well these techniques address the "thickness" issue - just another lead for you.