The rotation of a solid object in 3D can be described by a single 3D vector. Is the same true for higher dimensions?

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If a solid ball (like the Earth) is rotating in 3D space, you can point a single 3D vector out of the North Pole (according to the right hand rule), with the length of that vector proportional to the speed of rotation, and that single vector unambiguously and completely describes how the object is rotating.

Earth with rotation vector

My question is: does this extend to 4 dimensions and higher? Or is more than 1 vector needed to completely pin down how a solid object rotates in 4D? If so, how does the number of vectors needed increase with dimension?