I have a curve line with the known information
Length: 39.2366
P1 Pos: [0,0,0]
P1 Out Vec: [-10,20,0]
P2 Pos: [20,20,0]
P2 In Vec: [30,0,0]
How would i go about placing a point along the arc-length at a distance of 35 from the first point. Where if i put a point every distance of 5, they would be evenly spaced out.
I was originally taking the dist/len to find the percentage along the path, but that didn't seem to give accurate placement values. You can see i marked in Red the result of using that solution.
The green dot is placed using built in tools. The only values required by the built in tools are the following...
Length of line: 39.2365
Fraction along path: 0.892026
That then returns me a new fraction along the path which results in
0.929999
I don't understand how they are calculating this new value, I'm assuming it's using arc length to figure it out.
I'm trying to recreate that same method. It seems like this post is similar to what i want just not sure how to translate it into a working example. https://gamedev.stackexchange.com/a/5427/162083

If the blue line is flexible, solutions could be infinitely many.
If another point in between say in the middle third of length is given, bezier can be solved for.