Why aren't vectors curved?

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I don't understand why vectors can't be curved. For example when specifying the angle vector for an object in cylindrical/spherical coordinates, I think a curved vector would make more sense.

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As long as we don't have precise definition of "curve" your question does not make any sense!

If you have geometric intuition of curve then I can say vector can have curvature.

for example the set of all real valued functions defined on a nonempty set (like sphere) makes a vector space. In particular $f(x) = x^2$ is a vector in the space of all real valued function defined on $R.$

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Well, a short answer is that we use vectors to do linear algebra and geometry, and we use limits and calculus to apply those concepts to curved objects. So, a vector is a basic building block, and shouldn't be too broadly defined.

Here's a non-answer that might help, or might be confusing: if vectors are curved, how will you take a dot product: that is, how will you measure the angle between two vectors numerically?

However, I will try to answer what I think you're getting at as I think it's a very interesting question. If you think of a "vector" as "a magnitude and direction" and would like to use a vector to say how far one has traveled in a given direction, then if you're talking about directions on a curved object like the surface of the Earth, for example, it makes sense to talk about them being curved. The best way of encapsulating this in my opinion is the notion of geodesic, which is like a line segment but it is curved to fit the space. (Essentially, a geodesic segment between points $A$ and $B$ is the shortest path from $A$ to $B$; in a flat space that's a line segment.) Unfortunately, geodesic segments with a direction don't behave like vectors in very important ways, one of which is: you can't add them.

Yes, you can fit two geodesic segments head to tail. Well, maybe--in a non-flat world, it's hard to agree on a consistent idea of "direction", so moving vectors around is suddenly complicated. But even if you pick some coordinates that line up nicely, under the "fit head of $\vec w$ to tail of $\vec v$" definition of addition, then in curved spaces, for most vectors, $\vec v + \vec w \ne \vec w + \vec v$. In fact, differential geometers use these discrepancies to measure curvature! (As well as to decide how coordinate systems should work for curved spaces.) Although I think to start out learning about geodesics and curvature it is easier to read about how Gauss thought of curvature for surfaces, specifically about the angles of triangles.

What we do instead for curved spaces is use tangent vectors, which I think of as the idea of a direction "if you could go 'straight' in that direction". We use derivatives to relate tangent vectors from one place to another, and integrals (line integrals) to measure the distance traveled along a curve. I would argue we use vectors to define not only coordinates but what the idea of "straight" vs "curved" means in the first place.

Finally, while I personally think of linear algebra as geometric, and vectors as geometric objects, even if they're in many dimensions, and I encourage others to do so: for many many applications, vectors and matrices are simply useful ways of organizing numbers that belong to some data. And matrix multiplication, dot products, and other concepts of linear algebra, which are geometric, have other applications. So, you can think of vectors as just a bunch of coordinates, or as objects with a magnitude and direction, but to make those definitions agree we need something else for curves.

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Since you tagged this question with linear algebra tag, I'll answer this question based on Vector spaces.
If you want vectors to represent curves, you'll lose the linearity in Vector spaces. For example: in $\mathbb R^2$, we can't define a sub-space as $V = (t^2,t^3): t \in \mathbb R$, because $ (1^2,2^3)\in V $, but $2*(1^2,2^3)=(2,2^4)\notin V $. So, non-trivial subspaces consist of the form $S=\{(x,mx):x \in \mathbb R \}$. So, curves cannot be subspaces of $\mathbb R^2$.

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I think the best answer so far is the one in the comments remarking that vectors aren't straight, so I'll elaborate on that a bit.

It's commonly taught to high school students that a vector is a line with a length and a direction. This is not true.

A vector is an element of a vector space (no kidding, that's the formal definition). It is almost always denoted as a coordinate $n$-tuple, such as $(3,-2,1)\in\mathbb{R}^3$. This is not a line segment of length $\sqrt{3^2+(-2)^2+1^2}=\sqrt{14}$ that is pointed in a certain direction. We will sometimes imagine or draw a line segment of that length in a certain direction as a visual representation when the geometric aspect of vectors are important, but the vector is the point at the end of that line and not the line itself. This is why (from a formal POV) your question makes no sense. How can a point be curved (or straight for that matter)?

You say

For example when specifying the angle vector for an object in cylindrical/spherical coordinates, I think a curved vector would make more sense.

If by that what you mean is that it makes more sense to you to represent vectors with arcs along the surface of a cylender or sphere instead of straight lines, then by all means draw them like that. If you don't change the endpoint of the line, you haven't changed the vector because the visual picture is just a representation to help you grasp what is going on.