So polygons are pretty standard in computer graphics, but from a mathematical perspective, one'd expect something more refined and sophisticated to be possible right?
Polygons are not very complicated and while they may be able to describe all sorts of shapes and to a high degree of accuracy by increasing poly count, it still sounds a bit rudimentary, given that there are some constructs in e.g. geometry that I think show a lot more inventiveness and intuitions that are more tailored to the shape than "modelling everything with polygons".
So are there alternatives?
A popular alternative is subdivision surfaces, which are actually sophisticated mathematically.
Another is implicit surfaces.
There is also procedural modeling.