In the Wikipedia page for Chaos Game, you can see this fractal, which is the result of the rule:
A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be 1 or 3 places, respectively away from the two previously chosen vertices.
However, that is unlikely since the rule implies that all the point will do is to get closer to vertex 1 or 3 (or 2 or 4), so that the image after some iterations would be a line joining both vertices.
Can you give a rule that produces the desired fractal?
Partial answer. I wrote the following MATLAB function to produce those pretty pictures:
This is what I got for
forbiddenset to $0$, $1$, $2$, and $[1,3]$ (from top to bottom, and from left to right):I'm not sure the $[1,3]$ picture is what you describe, but it's definitely not the one on the Wikipedia page. The
'any'mode also produces some nice graphs:As one would expect, there are more black points, but we are still far from the desired result.
(Note: the function also works with Octave (except for an inessential warning) but is much slower.)