Suppose there is a fair six faced dice, and you roll it once at each round. The rule is as follows:
1). If you roll 1 or 2 at an odd-number round, you win the game and the game ends immediately.
2). If you roll 1 or 2 at an even-number round, you lose the game and it ends immediately.
3). If you roll 3 at any round, then it is a draw and the game ends immediately. If two consecutive $3$'s appear then the game ends immediately in a draw.
4). Otherwise the game goes on.
Now, what is the probability that you will win the game?
I attempted to compute the probability of winning at the 1,3,5,...-th round separately and sum them up. However, due to rule 3) it is ever more complicated to compute this for large round numbers.
Another attempt was to calculate the probability of stopping at each round and to get a closed form expression for this sequence, but this is also hard, because it depends backwards on the previous rounds in an endless manner.
Simply put, if we only consider 1) and 2), or only consider 3), the problem isn't hard, but a combination of the three really messes things up.
Can anyone help? Thanks in advance.
EDIT: I'm very sorry for the mistake when I transcribed rule 3), I have corrected it.


Expanding on JMoravitz’ comment and incorporating the “rule of 3s” that was added in an edit, this game can be modeled by an absorbing Markov process. There are three absorbing states (Win, Lose, Draw). We need to know whether we’re starting an odd-numbered or even-numbered turn since that changes the meaning of rolling a 1 or 2 (Odd, Even), but we also need to track whether or not a 3 was rolled on the previous turn, which adds two more states (Odd Saw A 3, Even Saw A 3). Using the convention that the $i$th row of the transition matrix gives the probabilities of moving to state $j$ from state $i$ (used in the Wikipedia article on absorbing Markov chains), this gives us the following table of transition probabilities for the process: $$\begin{array}{c|cccc|ccc} & O&E&O_3&E_3 & W&L&D\\ \hline O & 0&\frac36&0&\frac16 & \frac26&0&0 \\ E & \frac36&0&\frac16&0 & 0&\frac26&0 \\ O_3 & 0&\frac36&0&0 & \frac26&0&\frac16 \\ E_3 & \frac36&0&0&0 & 0&\frac26&\frac16 \\ \hline W & 0&0&0&0 & 1&0&0 \\ L & 0&0&0&0 & 0&1&0 \\ D & 0&0&0&0 & 0&0&1 \end{array}$$ Taking the first row, these are the transition probabilities at the start of the game, and for any odd-numbered turn: we win on a 1 or 2 ($W$), we continue to an even-numbered turn on a 4-6 ($E$), and on a 3, we go to an even-numbered turn but remember that we had a 3 ($E_3$). The $O_3$ row, which represents a odd-numbered turn for which the immediately preceding roll was a three is the same except that on a 3 we draw ($D$) instead of continuing the game on an even turn. $W$, $L$ and $D$ are absorbing states: even though the game ends when we enter them, for the purposes of this model we consider the process to loop in that state forever once entered.
Per the Wikipedia article, the states are labeled so that the transition matrix has the block structure $$P=\left(\begin{array}{c|c}Q&R\\\hline0&I\end{array}\right)$$ and the probabilities of entering each absorbing state given that we start in one of the other (transient) states are given by the matrix $B=(I-Q)^{-1}R$. You can check your result for plausibility by checking that all of the row sums are equal to $1$. Since we start the game in state $O$, the overall win/lose/draw probabilities are in the first row of $B$.
P.S. The chance of the game’s ending in a draw is easy to compute directly. It’s the probability of rolling two 3s in a row before rolling a 1 or 2, which is given by the equation $P=\frac36P+\frac16(\frac36P+\frac16)$, from which $P(Draw)=\frac1{15}$.