The idea here is to extend to three dimensions what ordinary compass-and-straightedge constructions do in two dimensions. The first thing is to define the tools and rules for their use. For instance, in two dimensions, the tools are a compass and straightedge (like a ruler, but with only one edge and no markings), and with them, one may: Draw a line between any two distinct points. Draw a circle with one point as the center, and any other point on its circumference. Draw an arbitrary point on a line or a circle, or off it. Draw the point at the intersection of two lines (if they intersect). Draw the point (or two) at the intersection of two circles (if they intersect). Draw the point (or two) at the intersection of a line and a circle (if they intersect).
In three dimensions, the canvas is not a flat plane, as it is in two dimensions, but all of space. And we introduce a new tool, which I will call a flatiron, which permits you to draw planes. The flatiron rules are as follows; in addition to the above, one may: Draw the unique plane containing any three non-collinear points. Draw a sphere with one point as the center, and any other point on its surface. Draw an arbitrary point on a plane or a sphere, or off it. Draw the line at the intersection of two planes (if they intersect). Draw the circle (or point) at the intersection of two spheres (if they intersect). Draw the circle (or point) at the intersection of a plane and a sphere (if they intersect). Draw the point (or two) at the intersection of a line or circle with a plane or sphere (if they intersect). As an example of what one might do in a three-dimensional construction, consider the following fairly simple task: Given points P and Q, construct a regular tetrahedron with PQ as edge. We proceed as follows: Draw spheres of radius PQ around both P and Q. Draw the circle C at the intersection of spheres P and Q. Draw R, an arbitrary point on circle C. Draw a sphere of radius PR around R. Draw S, one of the two points of intersection between circle C and sphere R. PQRS is then a regular tetrahedron.
Given these new abilities, would it be possible construct a cuberoot?
Probably not with spheres as intersection of a sphere with a plane just gives a circle like conventional construction. Try a conical drawing tool, which gives a greater variety of planar sections such as parabolas, instead: Doubling the cube with the help of a parabola