I'm given one of the vertices of a regular tetrahedron and the radius of the circumsphere. I also know the center point of the circumsphere. How can I find the remaining three vertices? (It was pointed out in the comments that "given any solution, you can rotate it around the line through the given vertex and the circumcentre." I think this doesn't matter since any possible solution will work for my application).
So far I've mostly just tried guessing. I'm working on an OpenGL program and I need to draw a regular tetrahedron algorithmically. I don't have much of a math background so I'm a bit lost on even where to begin on this.
All you really need to know is that, when taking vectors from the center of the sphere to the vertices of the regular tetrahedron, the angle between any two such radii is $$ \arccos \frac{-1}{3} $$ or about 109 degrees. The fundamental relation for dot product, $$ u \cdot v = |u| |v| \cos \theta $$ where $\theta$ is the angle between them. So, if you have the center of the sphere, one vertex, and a plane containing the sphere center and the first vertex and another vertex, you can finish this.
Now, once you have the sphere center $C$ and two correct vertices $v_1,v_2$ let $w$ be the radius that gives the angle bisector of $v_1,v_2.$ The plane that contains $C, v_3, v_4$ also contains the line $w$ but is perpendicular to the plane with $C, v_1, v_2.$