I'm a programmer with terrible mathematics skills, but I'm getting by with studies. I'm trying to find out the vertices (x,y) of a square, giving the centre point (0,0) and the radius of the square which is 0.5.
Is there a formula that can locate A, B, C and D?
void Draw(int s) //pass in S for numberof sides
{
const unsigned int sides = s; //number of siders
const float PI = 3.14159; //pie
const float step = (2 * PI) / static_cast<float>(sides); //make the circle and divide it by the amount of sides to get the shape
glTranslatef(x, y, 0);//the x and y position of the shape
glRotatef(angle, 0, 0, 1);//the angle, we spin on Z axis, also set point
glScalef(radius, radius, 0);//depending on the radius it scales the shape
glBegin(GL_TRIANGLE_FAN);//we tell gl we make triangle fan
glVertex2f(0, 0);//start from this point
for (unsigned int i = 0; i <= sides; ++i)//depending on how many sides we have, loop it
{
if (i == 0)
glColor3ub(0, 0, 255);//make sure the first shape changes colour
else if (i == 1)
glColor3ub(255, 0, 0);//leave the other triangles red
else
glColor3ub(0, 255, 0);//leave the other triangles red
glVertex2f(cos(i * step), sin(i * step));//Returns the cosine of the specified angle
v[i].x = cos(i * step);
v[i].y = cos(i * step);
cout << v[i].x << endl;
//makes the lines, starts from
}
glEnd();//tell open gl we finish making shape
}

As you can see from the code it creates a shape depending on the number of sides. Four sides will amount to a square. However, how can I get the vertices of the square.
This is because I want to morph the pentagon into the square by interpolating it, with the code provided that makes the square, I do not now how I can get the vertices of the square.