What is the simplest way to algebraically get the equation of a Plane (ax + by + cz = d), if you only have 1 point on the plane, and 2 angles (horizontal and vertical) which define the direction the Plane is facing?
If P is a 3D point, h is the horizontal angle, and v is the verticle angle:
P = (1, 5, 0)
h = 60°
v = 22°
This is what I am doing so far, It may be totally wrong or unnecessary (I really want the shortest/fastest way to get the result) but I think to get a Normal Vector I must cast out another point (Point C) in the direction of these angles, then subtract from Point P to get the direction the plane is facing:
Cx = Px + cos(h°) · cos(v°)
Cy = Py + sin(h°) · cos(v°)
Cz = Pz + sin(v°)
C = (1.93, 6.61, 0.75)
Then I would do C - P to get the Normal Vector?
Is that what the Normal Vector is? If I have that then I could solve for d.
EDIT: The point P is on the Plane (and acts similar to a fulcrum to the angles), the angles define which way the Plane is facing, with respect to the X axis. For Example, if both angles were 0, then the Plane would be facing the positive X axis, and the Normal Vector would go along parallel to the X axis. The angles offset it to face a different direction horizontally (yaw) or vertically (pitch)
If I well understand your question, and using your notation, you have a vector $\vec v=(v_1,v_2,v_3)^T= (\cos v \cos h, \cos v \sin h, \sin v)$ parallel to the plane, where $v$ is the dihedral angle with the $xy$ plane, so also the vector $\vec v'=(-v_2,v_1,0)$ is parallel to the plane, since it is orthogonal to $\vec v$ and to his projection on the $xy$ plane. So the normal to the plane is $\vec n= \vec v \times \vec v'$.