The problem I'm having is mapping a 3D triangle into 2 dimensions. I have three points in $(x,y,z)$ form, and want to map them onto the plane described by the normal of the triangle, such that I end up with three points in $(x,y)$ form.
My guess would be it'd assign an arbitrary up vector and then doing something? Finding the distance traveled along the plane from one vertex to another? What do I do, and how do I do it?
You have not specified the problem well enough. Do you have three points $(x_1,y_1,z_1), (x_2,y_2,z_2), (x_3,y_3,z_3)$ to map to two dimensional points? The simplest is to ignore the third coordinate. This is not as stupid as it sounds-you are projecting the triangle on the $xy$ plane. If you want to project onto another plane, how is it defined?