I'm trying to solve a problem which demands to multiply a vector M and vector normal to a cylinder's surface in cylindric coordinates. Height of the cylinder is infinite and its radius is R. So how do I express normal vector in such coordinates?
2026-03-28 12:14:13.1774700053
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How to find a vector normal to a cylinder in cylindric coordinates?
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Cylindrical coordinates $\rho, \phi, z$ point as follows:
- $\hat\rho$ points straight out from the origin;
- $\hat\phi$ points perpendicular to $\hat\rho$ such that it is parallel to the $x-y$ plane and rotated $90^{\circ}$ in a counterclockwise sense;
- $\hat{z}$ points up.
For a cylinder centered on the origin, and with its axis along the $z$ axis, the normal vector points along $\hat\rho$ along the shaft, and $\pm\hat{z}$ at the two ends.
Well, if the center of the cylinder coincides with the origin, then the unit vector $\hat{\rho}$ is normal to the cylinder's surface...