I have a point $(1,2,0)$ and I want to rotate it around the global $x$ axis by $45^{\circ}$, and around the global $y$ axis by $60^{\circ}$ and $0^{\circ}$ around the global $z$ axis.
How exactly can I do this?
Please show all of the exact matrices used in the multiplication and how they are formed. I am only a new a level student and have only really learnt about the basic $3d$ rotation matrices, and I need this for a Rubik's cube game.
An example of this can be found on the following website/article:
What I need: second plane animation
What I don't want: first plane animation