Apologies in advance if this question is misguided or foolish; I'm learning. My goal is to write a non-euclidean renderer in the Rust programming language, and I'm wondering if anyone could tell me if this would theoretically work. I want to be able to import a scene of objects and render them in curved space. In the paper I'm reading, Jeff Weeks defines that, for rotation and translation,
As I understand, a 4D Hypersphere is defined by the formula
Does this imply I can render spherical space by replacing the w?


