This might be really simple, but I just can't see it.
I'm working on a game that has 8 items each with a (arbitrary) probability (% chance) of being found:
aluminium = 98.00%
bismuth = 1.00%
cobalt = 0.50%
copper = 0.22%
nickel = 0.12%
silver = 0.09%
gold = 0.06%
platinum = 0.01%
------------------
Total = 100%
I want to create a currency for the game. Suppose 200 aluminium = 1 currency. Now I need to figure out how to convert the rest of the items to currency using their given percentages and aluminium 200:1 ratio.
So if I found 1 platinum, how much is it worth in currency?
If 1 currency = 200 aluminium, and aluminium is 9800 times more likely to be chosen than platinum, it might make sense to make 1 platinum be worth 9800 aluminium.
If so, 1 currency = 200 aluminium * (1 platinum/9800 aluminium) = 1/49 platinum. Then 1 platinum would be 49 currency.
For the rest of the metals, just replace the 1/9800 with the appropriate ratio of metal to aluminium.