I've been looking for a way to intuitively find the formula to calculate the surface of a sphere, so here is my process of thinking:
In 2D: you imagine a segment of length R that rotates around an axis which corresponds to the center of the circle (Ω). The total angle formed by the revolution is 2π, so your formula is 2πR.
In 3D: by analogy with 2D you imagine a circle on a plane, and you apply a similar rotation centered on Ω also directed by your radius of length R. And you get a sphere! The total angle formed by the revolution is π so by this logic the formula for the surface of the sphere you would get would be 2π²R²...
But when I searched on the net about the formula I found that it was 4πR², and all the demonstrations explaining the formula use integrals (which I only know how to use on a plane).
So I would like to know where I'm wrong in my reasoning and how to demonstrate (not rigorously) this formula using simple geometry tools and a bit of imagination.
Thank you for your help :-)

Roughly speaking, your circle calculation works because
$$ \mathrm{d}l = r \mathrm{d} \theta $$
so length accumulates at a constant rate proportional to angle. However, for the sphere,
$$ \mathrm{d}A = r^2 \cos(\varphi) \mathrm{d} \theta \mathrm{d} \varphi $$
(where I use $\theta$ for the angle around the $z$ axis, and $\varphi$ for the angle above the xy plane)
Roughly speaking, the two things going right are:
but something also goes wrong:
In particular, at high latitudes, increasing $\theta$ traces out a small distance, but near the equator, increasing $\theta$ traces out a large distance.
Put differently, the East-West distance between longitude lines is much greater when you're near the equator than when you're near the poles.
(also, you made another mistake: you only need to rotate a circle through an angle of $\pi$ to obtain an entire sphere)