I understand that if you roll $10$ $6$-faced dice (D6) the different outcomes should be $60,466,176$ right? (meaning $1/60,466,176$ probability)
but if you are playing a board-game, you don't care about that right? what matters is the sum of the numbers in the end, so it should anyway be $1/60$ instead of whatever right? because its a sum not $10$ individual rolls.
so a $60$ face die (D60) should be the same as rolling all the dice right? if not can someone please explain? I've been looking all over the net for a compelling answer but there is none. I've seen a D60 can be used as $2$ D6 but also there is no explanation for this.
if not, what would be the number of faces needed for an equivalent single die that can replace $10$ D6. I know so far the D120 is the last possible die that can be made, but it doesn't matter, I just want to know too...
EDIT: Sorry I forgot to mention in some tabletop games Dice can have $0$, so you'd treat all $6$ sided dice as going from $0$ to $5$, making minimum value of $0$ possible in all $10$ rolls. But still that changes the maximum in the same way minimum used to be, now the max you get in 6 sided dice is $50$, while on the 60 sided die it would be $59$ if we apply a $-1$ to all results... it gets messy, and this detail doesn't really change much
No, the probability distribution of the sum of the faces of rolling $10$ $6$-sided dice is different than that of rolling a single $60$-sided die.
For obvious reasons, this is because you can roll any number between $1$ and $9$ with a $60$-sided die, but cannot attain such a sum with $10$ $6$-sided dice.
The probability distribution of a single $6$-sided die can be modeled with the generating function $$\frac{1}{6}(x+x^2+x^3+x^4+x^5+x^6)$$ Where the coefficient of $x^k$ is the probability of rolling a $k$. Moreover, the probability distribution of the sum of rolling $10$ $6$-sided dice can be modeled as $$\frac{1}{6^{10}}(x+x^2+x^3+x^4+x^5+x^6)^{10}$$ Where the coefficient of $x^k$ is the probability of rolling a sum of $k$. It can be clearly seen that this expansion is completely different than the generating function that models the probability distribution of rolling a $60$-sided die i.e. $$\frac{1}{60}(x+x^2+x^3+\ldots+x^{59}+x^{60})$$
However, there are some interesting ideas that you can get from using these generating functions. For example, we have that $$\frac{1}{6}(x+x^2+x^3+x^4+x^5+x^6)$$ $$=\frac{1}{6}x(1+x+x^2+x^3+x^4+x^5)$$ $$=\frac{1}{6}x(1+x^3)(1+x+x^2)$$ $$=\frac{1}{6}x(1+x)(1-x+x^2)(1+x+x^2)$$ We can take two dice, and say that their generating function for their probability distribution is $$=\frac{1}{6^2}x^2(1+x)^2(1-x+x^2)^2(1+x+x^2)^2$$ $$=\frac{1}{6^2}[(1+x)(1+x+x^2)x^2][(1+x)(1+x+x^2)(1-x+x^2)^2]$$ $$=\frac{1}{6^2}[x^2+2x^3+2x^4+x^5][1+x^2+x^3+x^4+x^5+x^7]$$ This means we can replace two $6$-sided dice with, for example, a die with faces of $2,3,3,4,4,5$ and a die with faces of $0,2,3,4,5,7$, and the sum from rolling these two dice will have the same probability distribution as rolling two standard $6$-sided dice. We can extend this process to the generating functions for more $6$-sided dice and create some wacky dice that still have the same probability distribution.