I have three coordinates.
// bounding box corners
L3ModelBBoxMin = <-1280,-428,-960>
L3ModelBBoxMax = <1280,0,-160>
// camera location
L3Location = <2413.395250,-1636.367750,-2657.726250>
The "bounding box" is a cuboid that contains a 3D mesh. It has eight corners, like all cuboids. What you see above are the minimum and maximum extents of this box.
My question is, how do I determine the corner of the bounding box that is nearest the camera? Do I subtract the corners from the camera location, and compare the ABS of the results? Thanks.
[edit]
The sides of the box are parallel to the x, y and z planes.
Assuming the cuboid is aligned with the $x,y,z$-axes, you don't need to use the distance formula. Just check whether the $x$-coördinate of the camera is greater or lesser than the midpoint of the cuboid in the $x$ direction, then do the same for $y$ and $z$.
In your example, the $x$-midpoint is $\frac{-1280+1280}2 = 0$, so since the camera has a positive $x$-coördinate, it is closer to the right side of the cuboid, not the left. Similar calculations apply for $y$ and $z$.
This is much more efficient than using the distance formula, since it avoids three multiplications and a square root.