Could you please explain, how one gets this Parametric representation of a solid trapezoid ? I mean the procedure and not the answer. I have some linear geometry (as polygons), and I need to represent them in the parametric form. I have no idea how to get the parametric form of the rectangle or triangle and how to build the complex geometries (like trapezoid). May be some hints or where can I find it in the literature? Here are the examples of my geometries.
2026-03-25 14:21:35.1774448495
parametrical representations of polygons
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Here are two different parametrization methods for a convex quadrilateral $ABCD$, a trapezoid being a particular case.
First method : ("bilinear interpolation", using barycentric principles)
a) on the two opposite sides $AB$ and $DC$, using a first parameter $0 \leq u \leq 1$, define $M:=(1-u)A+uB \in [AB]$ and $P:=(1-u)D+uC \in [DC].$
b) on the two other opposite sides $BC$ and $AD$, using a second parameter $0 \leq v \leq 1$, define $N:=(1-v)B+vC \in [BC]$ and $Q:=(1-v)A+vD \in [AD].$
The point at the intersection of line segments $[MP]$ and $[NQ]$ is defined in a unique way by coordinate pair $(u,v)$ ; in a reciprocal manner, every point interior to the quadrilateral has such a representation.
Fig. 1 : the case $u=1/2$ ($M$ and $P$ are the midpoints of their line segments), and $v=1/3$.
This mapping method is called bilinear interpolation.
Grouping operations a) and b) above, one obtains the coordinates of the intersection point as
$$\begin{cases}x& = &\color{red}{(1-v)}(\color{blue}{(1-u)}x_A+\color{blue}{u}x_B)+ \color{red}{v}(\color{blue}{(1-u)}x_D+\color{blue}{u}x_C) \\ y& = &\color{red}{(1-v)}(\color{blue}{(1-u)}y_A+\color{blue}{u}y_B)+ \color{red}{v}(\color{blue}{(1-u)}y_D+\color{blue}{u}y_C)\end{cases}$$
or, in a simplified form :
$$\begin{cases}x& = &a+bu+cv+duv \\ y &= &e+fu+gv+huv\end{cases}\tag{1}$$
for certain fixed coefficients $a,b,...h$.
References :
The long answer by NominalAnimal to this SE question : Quadrilateral Interpolation
A previous answer of mine https://math.stackexchange.com/q/1792460 showing that the method can be extended to a non planar case.
What is the inverse of this transformation from a rectangle to a quadrilateral?
for an application to color interpolation : https://en.wikipedia.org/wiki/Bilinear_interpolation
Remark : this transformation is not amenable to a projective transform (see below) because for exemple lines $AB$, $CD$ and $NQ$ do not intersect into a single point.
2nd method : (projective transformation)
Convex quadrilateral $ABCD$ could as well be considered as the image by a projective transformation of a reference square $[0,1] \times [0,1]$ with natural coordinates $(u,v)$ that will be "mapped" onto the quadrilateral. In this case, we have to find the matrix entries of the corresponding homography.
If for example, we want to "map" the reference square with current point $(u,v) \in [0,1] \times [0,1]$, to the quadrilateral given on the figure below, we will use the projective transformation :
$$x=\dfrac{au+bv+c}{gu+hv+1}, \ \ \ y=\dfrac{du+ev+f}{gu+hv+1}\tag{2}$$
with fixed coeffients that we store in a so-called homography matrix :
$$H=\begin{pmatrix}a&b&c\\d&e&f\\g&h&1\end{pmatrix}=\begin{pmatrix}7&5&1\\2&4&2\\1&1&1\end{pmatrix}$$
(please note the common denominator). Check for example that the image of vertex $(0,0)$ on the square is vertex $(1,2)$ on the quadrilateral.
The entries of matrix $H$ are obtained through 8 equations expressing that the image of $(0,0)$ is $(x_A,y_A)$ (known quantities), the image of $(0,1)$ is $(x_B,y_B)$, etc.
Being able to go the other way (knowing (x,y), find $(u,v)$, is essential. We need for that inverse formulas that are readily obtained : they belong to the same family of projective transformations with coefficients the entries of $H^{-1}$...
Fig. 2 : Points $(u,v)$ are related to their images $(x,y)$ by a green line segment.
Appendix : Matlab program that has generated Fig. 2 :