This is my first post to any Stack Exchange, so I only think I know what I'm doing. In short, my objective is to design a math game for my elementary students to practice multiplication facts (math facts 1-10) in a way that's fun and engaging. My idea is to have them roll two ten-sided dice (2d10) and multiply the result. If the product is over a certain threshold (36 for example), then they do 1 damage to a monster (it's basically a monster-fighting game). However, I don't want to set the thresholds too low or high.
Here's what I might know: the average of rolling 1d10 is 5.5, so I would expect the most common results to fall around 25 (5x5) to 36 (6x6). However, I'm not confident that this makes actually checks out from a probability standpoint. Also, I don't know what the probability is exactly of rolling, say, a 54.
So, my question is this: what would be the percent probability of rolling 2d10 and attaining products that pass certain thresholds such as 12, 20, 36, 42, 54, 63, 72, and 81. I know I can guess more accurately on some than others and probably get somewhere, but I don't want students to try and just get frustrated at first when I give them something that they can't beat or if I make it way too easy and therefore not sufficiently rigorous for students to learn from. I hope this poses to be an interesting thought experiment for those who are more naturally gifted in math. I just don't feel confident forging ahead without getting at least some feedback from people whose math skills are more proficient than mine. Let me know if you need more details and thank you!
There probably is not a much easier way to do this than producing a multiplication table and counting the values, or getting a computer to do it for you. You might get something like this:
The average product is $5.5^2=30.25$, while the median is $24$. The most common values are $6, 8, 10, 12, 18, 20, 24, 30, 40$ as they each appear four times in the table.
If you want the probaility of hitting, or of hitting and exceeding, particular values, then you might use this to just where to put your threshold.