I understand how spheres circles and so on work, My interpretation comes from the sum of their co-ordinates equals the $radius^2$.
I understand how this works but with planes Im really confused. The sum of their $x,y,z$ coordinates equals some value, and that value always makes a square...is that perhaps where I'm going wrong, are planes not always square.
Either way can someone help me get about of intuition on how this formula actually draws out the shape with respect to what the sum of the $x,y,z$ values equal$?$
There are a couple of ways to think about a plane, I don't think a square is a fruitful one, in the same way that a segment isn't a good way to think about a line.
In 2-D, we know that given any $(x_{1},y_{1})$ and $(x_{2},y_{2})$ we can define a line that goes through these two points. We know that this line is unique and fully described just by virtue of going through these two points.
Next, let's talk about a line in 3-D: of course, still, all we need are two points, we can call them $(x_{1},y_1,z_1)$ and $(x_2,y_2,z_2)$. We can still define a line here! But instead of a typical "slope" you need something clearer in 3-dimensions: a vector. So we know that the line that goes through these two points can be totally represented as follows:
$(x_1,y_1,z_1)+t[x_2-x_1,y_2-y_1,z_2-z_1]$. I'm using some scalar $t$, in order to fully describe the line.
Well, 2 points are to a line, as two lines are to a plane. However, these lines are defined parametrically with vectors.
However (I'm assuming that there isn't a lot of linear algebra background): if you wanted to define a line, you couldn't do that with two points that were in the same place. In the same way, you have to make sure that the two vectors you use to define your plane are distinct, or in math-jargon: linearly independent. So you can't have $(x,y,z)+[t1,2,3]$ and $(x,y,z)+s[2,4,6]$ to define a plane, because these generate the same line. So instead:
you look at the cross product of these two vectors: (I'll call the two vectors $\vec n$ and $\vec m$.) Then a linear combination of these vectors fully describes the plane, so they have to lay on the same "flat plane."
So $(x,y,z)=(x_1,y_1,z_1)+t \vec n+s\vec m$
Basically, it needs to satisfy this equation. This is a perfectly legitimate way to define a plane. I hope this makes sense, you use two "lines" that are intuitively "different" and if you can add these vectors together to get to a different point, that point is on the plane. So you can think of a plane as a locus of points that satisfy this property. On a line, it's just a locus of points that satisfy $(x,y,z)+t\cdot \vec n$.
Now: the reason $ax+by+cz=d$ is also a great way to define a plane, is because it automatically gives you the vector perpendicular to the point. For a quick moment in time, assume that $d$ is not a fixed constant, let it be a variable. consider the following 2 points on the plane:
$(x_{1},y_{1},z_{1})$ and $(x_{2},y_{2},z_{2})$.
Since they are on the plane, they both satisfy the following equation:
$$ax_{1}+by_{1}+cz_{1}=d$$ and $$ax_{2}+by_{2}+cz_{2}=d$$
Now, by subtraction we have that: $$(ax_{1}-ax_{2})+by_{1}-by_{2}+cz_{1}-cz_{2}=0$$ or, better yet: $$[a,b,c]\cdot[x_{1}-x_{2},y_{1}-y_{2},z_{1}-z_{2}]=0$$
Since $[x_{1}-x_{2},y_{1}-y_{2},z_{1}-z_{2}]$ is a vector made by points on the plane, it is a vector on the plane. Since the dot product is zero, $[a,b,c]$ is perpendicular to this vector. Notice that this property does not depend on d. Pretty much, imagine a vector perpendicular to the floor. You can stack sheets of paper up to the roof of your house, and they will all be perpendicular to that same vector, because they are parallel to the floor. When you fix $d$ as a constant, all you do is choose one of those sheets of paper. Pretty much, it fixes it in space, it means that not only is it perpendicular to a vector, but now it is fixed in space.
By analogy: imagine $y=mx+b$. All of these lines have a slope of $m$, but you can shift $b$ up and down. That's kind of how the constant $d$ acts with a plane.
Both of these ways are pretty much the same thing, but one is looking at how two lines fully describe a plane, and the other just gives a perpendicular vector and a fixed place in space. These are both just infinite sheets.
If it helps, think about the $x,y$ plane. You can describe every point on it as a combination of $x$ and $y$, so that it looks like $(x,y)$. But really, what you're doing is looking at two different perpendicular vectors [in jargon: bases]: $(0,0,0)+t\cdot[1,0,0]+s \cdot[0,1,0]$.