Visual Ways to Remember Cross products of Unit vectors? Cross-product in $\mathbb F^3$?

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Objective to find visual and accessible ways to remember this formula fast

$$(x,y,z)\times(u,v,w)=(yw-zv,zu-xw,xv-yu)$$

I have used Sarrus' rule but it is slow, more here. Since it is slow, I have tried to find alternative ways such as binary-tree -visualization (but it is poor/slow until some clever ideas):

enter image description here

RobJohn's idea to "just cycle the permutation"

$$\begin{align}i&=j\times k\\j&=k\times i\\k&=i\times j\end{align}$$

Mariano Suárez‐Alvarez -idea

View the 3×3 matrix as the points of the affine plane over F3: then the terms in the determinant correspond to affine lines which are neither horizontal nor vertical --.

Anon's idea

Draw a triangle with vertices i, j, k with arrows i->j, j->k, k->i. Multiplying two of these units is done as follows: if they are the same, 0; if they go with the flow of the triangle, the third in the line; if the go opposite the flow, the third one as well but with a minus sign

We are discussing this issue more here.

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I usually teach this (which requires no additional writing and avoids cyclic permutations, which are often confusing for students): $$ \left[\begin{array}{c} x \\ y \\ z \end{array}\right] \times \left[\begin{array}{c} u \\ v \\ w \end{array}\right] $$

1) ignore $x$ and $u$ (that is: mentally block view of the first row), compute $2\times 2$ determinant of remaining stuff $yw-zv$

2) mentally block view of the second row, throw in a minus, compute $2\times 2$ determinant

3) mentally block view of the third row, compute $2\times 2$ determinant

instead of mentally blocking your view, you can put a pencil on that row

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I really truly believe it's hard to beat the $3\times 3$ determinant mnemonic.

However, there is a trick for $3 \times 3$ determinants which make computing them a snap. Remember that you compute a $2 \times 2$ determinant by multiplying diagonals and off-diagonals (the upward diagonal) and taking the difference. You can do the same for $3 \times 3$'s...well, sort of. You just repeat the first two columns. Then subtract the products of the up diagonals from the products of the down diagonals.

By the way, RobJon and Anon's suggestions amount to the same thing. Commonly drawn as a circle (see below). I refer (for no apparent reason) to this as the "circle of doom". It helps you remember cross products among the standard basis as well as how to multiply quaternions (which amounts to nearly the same thing). Go clockwise and get: $ij=k$, $jk=i$, $ki=j$. Fight the circle and get negatives: $ji=-k$ etc.

random picture

Edit: @Blah's post is quite similar to what I use when teaching the cross-product. However, instead of columns, I usually write the vectors in rows and write out the cross product like an elementary school multiplication. Then the cross product is computed by ignoring the first, second, third columns in order; computing the corresponding $2 \times 2$ determinant; and negating the middle term [which really just amounts to using the determinant mnemonic, but involves less writing]. This is easier to implement than the $3 \times 3$ trick I showed above and is applicable when computing curl [see anon's comment below].

$$\begin{array}{cccccc} & \langle & v_1, & v_2,& v_3 & \rangle \\ \times & \langle & w_1,& w_2, & w_3 & \rangle \\ \hline & \langle & v_2w_3-w_2v_3,& -(v_1w_3-w_1v_3),& v_1w_2-w_1v_2 & \rangle \end{array}$$

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Perhaps this is no more clear, but I found it easy to remember as a matrix product after the first vector is changed into a skew-symmetric matrix (see the Wikipedia here).

$$ \left[\begin{array}{c} x \\ y \\ z \end{array}\right] \times \left[\begin{array}{c} u \\ v \\ w \end{array}\right] = \left[\begin{array}{ccc} 0 & -z & y \\ z & 0 & -x \\ -y & x & 0 \end{array}\right] \left[\begin{array}{c} u \\ v \\ w \end{array}\right] $$

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I am not sure whether this way could deduce the more advanced case but I will elaborate the RobJohn

$$ \begin{align} \color{Red}{i}&=\color{Blue}{j}\times \color{Green}{k}\\ \color{Blue}{j}&=\color{Green}{k}\times \color{Red}{i}\\ \color{Green}{k}&=\color{Red}{i}\times \color{Blue}{j}. \end{align}$$

Now the "bit -shift" is equivalent to cross-product by the left-hand-side -element. For example, to get from $ijk$ to $jki$ -- we product by the LHS element i.e. here $k$

$$\begin{align}k\times (\color{Red}{i})&=k\times (j\times k ) \\ j&=k\times \color{Red}{i}.\end{align}$$

Cross-product order with toruses

1. Torus

$$\begin{pmatrix} ... & ... & ... & ... & ... & ... & ... & ... \\ ... & \color{Red}{i} & \color{Blue}{j} & \color{Green}{k} & i & j & k & ... \\ ... & i & \color{Blue}{j} & \color{Green}{k} & \color{Red}{i} & j & k & ... \\ ... & i & j & \color{Green}{k} & \color{Red}{i} & \color{Blue}{j} & k & ... \\ ... & ... & ... & ... & ... & ... & ... & ... \\ \end{pmatrix}$$

2. Torus cut

$$\begin{pmatrix} ... & \color{Red}{i} & \color{Blue}{j} & \color{Green}{k} & i & \color{Blue}{j} & \color{Green}{k} & \color{Red}{i} & j & \color{Green}{k} & \color{Red}{i} & \color{Blue}{j} & k & & ... \end{pmatrix} $$

3. Simplified Torus

Basically you need only to remember the order $i,j,k$, then just a few repetition to get $i,j,k,i,j$. Read from left to right to get $ijk$, $jki$ and $kij$ -- we got our cyclic permutations!

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  1. Technical problem with this answer here about plotting.
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enter image description here

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This works wonderfully for me:

Say ${\bf x}=(x_1,x_2,x_3)$ and ${\bf y}=(y_1,y_2,y_3)$. Then

$${\bf x}\times {\bf y}=\left(\begin{vmatrix} x_2&x_3 \\y_2&y_3 \end{vmatrix},-\begin{vmatrix} x_1&x_3 \\y_1&y_3 \end{vmatrix},\begin{vmatrix} x_1&x_2 \\y_1&y_2 \end{vmatrix}\right)$$

You can also remember it by a cover method of the arrangement

$$\begin{vmatrix} x_1&x_2&x_3 \\y_1&y_2&y_3 \end{vmatrix}$$

First coordinate: $$\begin{vmatrix} \bf X&x_2&x_3 \\\bf X&y_2&y_3 \end{vmatrix}$$ Second coordinate: $$\begin{vmatrix} x_1&\bf X&x_3 \\y_1&\bf X&y_3 \end{vmatrix}$$ Third coordinate: $$\begin{vmatrix} x_1&x_2&\bf X \\y_1&y_2&\bf X \end{vmatrix}$$

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First emphasis: Think of "x y z" as you would normally, in alphabetical order. From here, one can easily remember $\hat{x}\times\hat{y}=\hat{z}$. Second emphasis: Orthogonal unit vectors permute in cross-products. This produces $\hat{z}\times\hat{x}=\hat{y}$, and $\hat{y}\times\hat{z}=\hat{x}$ by iteration, giving us the full set: $$\hat{x}\times\hat{y}=\hat{z}$$ $$\hat{z}\times\hat{x}=\hat{y}$$ $$\hat{y}\times\hat{z}=\hat{x}$$ Now, to address the visual approach (and help reinforce this). From the first emphasis, $\hat{x}$ is the first term and $\hat{y}$ is the second term. As many would count on their hands, we denote the first/inde$\hat{x}$ (haha) finger to point along $\hat{x}$, and the second/middle to point along $\hat{y}$. Then using the Right-Hand-Rule as shown in the image below, we know naturally the outcome to that cross product is $\hat{z}$ (along the thumb). You need only use the second emphasis to solve any combination.

Image depicting RHR for cartesian unit vector cross products.

I've included a drawn coordinate system as I find this gimmick to also be useful in always drawing coordinate systems correctly. Looking into the 1st octant in 3-space, the ordering must follow the alphabetic order counter-clockwise. You'll notice it agrees with the ordering of the RHR fingers.

This technically only covers 3 of the 6 possibilities. For completeness I'd like to note that generally, $\vec{A}\times\vec{B}=-\vec{B}\times\vec{A}$. So, if your inputs are switched, just slap a negative sign on the ouput.