There are several ways one can approximate $\pi$ using a Monte-Carlo type algorithm. For example, one can draw random points in the unit square, and approximate $\pi$ via the ratio of points that fall in the unit disk. Another way would be to use an algorithm based on Buffon's needle problem: from the proportion of needles that fall across the parallel lines, one can approximate $\pi$. One can presumably devise many other random algorithms to estimate $\pi$.
My question is: in terms of speed of convergence, are all these algorithms equivalent? Or are there some that will yield correct decimals of $\pi$ faster? What is the Monte Carlo method to estimate $\pi$ that has the fastest convergence?
Trying to keep this simple, answering your original very good question.(+1) Using Riemann approximation by rectangles to get the area under the curve $y = \sqrt{1-x^2},$ for $0 < x < 1,$ and multiplying by 4, you can get pretty close to $\pi$ with only a dozen rectangles. Closer if you use trapezoids. This is not a Monte Carlo method, but the first method below is somewhat analogous (using random points $x,$ instead of a deterministic grid of center points as bases of rectangles).
So a million random $x$-values gives $3.1420 \pm 0.0018.$
An acceptance-rejection method similar to the one you suggested is somewhat less efficient.
Here we get $3.1433 \pm 0.0033,$ which indicates somewhat slower convergence.
Notes: (a) My purpose here is not to give best simulation methods for approximating $\pi,$ but to answer your question by showing two commonly used methods with different rates of convergence. (b) I do not challenge the importance of the Metropolis-Histings algorithm in simulation, but in my experience it is more useful in dimensions higher than one or two. (c) I am not from the 'show-me' state of Missouri, but I have a sister who lives there; if there is a way to get $\pi$ to 47 decimal places by simulating a couple of coin flips, that's news to me and I'd want to see an authoritative reference for that. (d) I have illustrated other Monte Carlo methods on another page; some of them can be adapted to your question.